Wizzard desk

Here’s a handpainted desk I made for polycount bi-monthly environment challenge (May-June 2020)
Almost everything was done in blender with only a few handpainted parts in photoshop.
The asset is based on this amazing concept: https://www.artstation.com/artwork/BKaaz
More details on my artstation: https://www.artstation.com/artwork/JlyGzR

Tell me what you think :slight_smile:

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Just a quick thought. Do you plan to make high poly version of it? It would be interesting to see this style without the low polycount deformations.

I was only planning to keep the low poly as I wanted to do something that could run into a game engine. But I guess a couple of edge loops and subdivision surface could make it a little less blocky.