Wondering About Chopping Off the Extremities =)

Hello Folks,
I have been working with a tutorial that I just discovered doesn’t use the mesh created in the first video. http://www.youtube.com/watch?v=c_xcNFWWDzg&feature=related I remember him mentioning we wouldn’t use some of the mesh, but it appears that he created a new head, neck, arms, and legs.
I wanted to know if it was possible to hack off the arms (down from the shoulder) and legs and then continue to build the mesh. If so, I plan on applying a subdivision surface modifier to smooth out the head, neck and torso and then continue with the tutorial starting at video 11. http://cgcookie.com/blender/2012/03/13/female-body-character-modeling-series-part-11-arms-and-legs/
I was also wondeing if I would encounter any problems if I subdiv surf mod BEFORE working on the facial details.
I’m trying to salvage this project before the end of the semester.

Thank you,

bump…Still requesting answer.

You can chop off whatever you want:
Perhaps you should have a look into some basic manuals before modeling a human character.

The only problem you may encounter using the subdivide modifier is that your memory space could run low. And wasting memory is wasting time. But as long as you haven’t applied any modifier you can switch it off to tweak the basic mesh.

Thank you very much for replying!

[QUOTE=Ulf B.;2092089]
Perhaps you should have a look into some basic manuals before modeling a human character.

It’s a day late and a dollar short! I’m burning the candle at both ends, watching tutorials and reading when I’m able. I was only desiring to get my feet wet, but found that I jumped in the deep end. I’m not sorry about doing so, though. It’s the whole “exceeding a man’s grasp” thing.

I was hoping that the tutorial would explain things and I’d learn as I went along. When I’d encounter problems, I’d look for answers in the book or online. If I couldn’t find them within a fair amount of time, I’d post them here and work on other subjects until I’d receive a reply.

I dig 3-D modeling and will definitely study more on the subject, but I believe it is more realistic for me to make a living as a programmer than as a modeler.

I spend most of my time learning programming languages and spend the rest of the time trying to balance the other classes I’m taking. Sometimes, I actually have time to take a sh#t! :smiley:

I really do appreciate all the help and answers I’m getting here at the forum!