Yeah, I am now thinking of how would it be to have much more control over nodes in real-time. Firstly - if I could be able to animate them, than it’d be good results. Yes - I can make lamps with unchecked diffuse and specular as animation holders and store 3 animations in them(color’s r, g and b channels), but this doesn’t always fit my needs and it is not effecient to blend between 2 textures like that when I want to be texture blending a boolean. In theese cases replacing textures would be well, which would propably be done through python. But I am really sad that it is not possible, hopefully adding “yet” at the end of the sentence…
[Wondering and hoping...]More control over node materials real-time
adding object color that grabs the object color from the object it is applied to would be pretty cool, (so each object can look differnet using 1 material)
Currently you can use object color of each object in nodes, but that requires “probe material”. You need to have a shadeless material that uses object color in the object and use that material to get object color. This is not effecient. It would help a lot if we would have object color node, I really agree you with it. But what about uniforms? Can’t they be done for nodes?