wont export to .FBX

Im using blender 2.5, my model had no bones and its not animated. But when I try to export the model to .FBX I get this error

“WARNING- Object ‘Circle’ has a scale of (0.763, 0.763, 0.763), Armature deformation will not work as expected, Apply scale to fix!”

Anybody know what the problem is?
Just to throw this in, the original model was made of multiple meshes, all unwrapped. But when I reduced it to just the main mesh it still wouldnt export.

thanks for any help.

just set the origins of your modal to 0.0.0.

In Object Mode > Object > Apply > Rotation, Then Location and Scale.

Sorry to dig up an old post, but this cleared up that error for me as well. What, exactly am I accomplishing by doing this though?

FBx exporter requires that all objects should remain at 0 (means, orign of object, its rotation and scale- It doesn’t matter, where the object is placed in scene).