Hey all,
check out this pic, I decided to do another forest of shadows pic
for reference the origonal forest of shadows(one of my first blends)
http://www.geocities.com/snailrose/forest-of-shadows.html
Let me know what you think
Chuck
Hey all,
check out this pic, I decided to do another forest of shadows pic
for reference the origonal forest of shadows(one of my first blends)
http://www.geocities.com/snailrose/forest-of-shadows.html
Let me know what you think
Chuck
that is adorable, I love the character
Yay! Another great snailrose pic
I really like the character and the scene. Some of the leaves look a little too bluish but don’t pay any attention to this comment as I am a little color blind in the bluegreen area. Great picture.
Paradox
Thanks for the comments
Some of the leaves look a little too bluish but don’t pay any attention to this comment as I am a little color blind in the bluegreen area
I went ahead and payed attention
I changed the grass color to fit the overall pic and updated some of the UV maps
Chuck
Very nice…
Forest is great, and camera angle enhances it.
Wood elf is very cool.
Only point is:
Why a Forest of Shadow is so bright 8) ???
Stefano
Thats great work! Nice modeling on the elf.
Why a Forest of Shadow is so bright ???
It might be the way i have my brightness and contrast set on my computer, or its because its daylight, 8) or because shadows dosent have to be literal or it might just be one of those questions that we’ll never know the answer to
Chuck
awesome!!! love it!
Great. Much better than the first one. Pehaps in future it may be a good idea to experiment more with lighting and shadows - more contrast between light and dark would make the image a lot more dramatic.
Pehaps in future it may be a good idea to experiment more with lighting and shadows - more contrast between light and dark would make the image a lot more dramatic.
True
Chuck
Great work.
The wood elf does not seem to be casting any shadows for some reason. Looks a little wierd.
Also, did you use the UV map for the character as a bump map as well? Seems very flat and smooth for a creature made of sticks and leaves. Place the UV texture into the NOR channel and use UV for the mapping. Then crank up the NOR value. Will make it look better IMO.
BgDM
The wood elf does not seem to be casting any shadows for some reason. Looks a little wierd. Also, did you use the UV map for the character as a bump map as well? Seems very flat and smooth for a creature made of sticks and leaves.
Yeah your right the, but i aready have it set really high
I took yours and funkychilds advice and modified it a little
better or worse in everyones opinion???
Chuck
I think it looks better. Colours seem to be richer and deeper than the first post. Draws you in more.
Great work.
For the bump aspect, try making your UV map image into grayscale image and then adjust the bright and contrast to bring out the dark areas more. Then use that as a bump map with the UV button pressed. Might help a little more, then again, it might not.
Always nice to see your work. Keep 'em coming.
BgDM
yes MUCH better and the grass fix is wonderful as well - the gradation in the foreground was quite nasty drew too much attention to itself.
agree with the bump mapping needed but as it is now it’s kinda borderline as too needing any more. have to monkey with it and see what you get
great job!
Oooh shucks
I think it’s a big improvement. The new shadows of branches on the ground gives it a nice texture and I also think the altered lighting really makes the character stand out a lot more from the background as the focal piece - I think it’s more emotive now. Looks great
How come those grass blades don’t seem to be casting shadows though?
Ligths are much better, but try to do something that elf’s bumpmap and it will be great.
Thanks to everyone that helped tihs pic evolve Much appreciated
Next time I souuld post in WIP
Thanks
Chuck
Wow, this pic is crazy cool. I am a big fantasyfan and so I love this pic. supercool work, wow, wow,wow…
SWEET! Really dig the textures and the lighting. How did you do the grass? I’m thinking about doing an external night scene…