Blender internal wood textures are causing so many artifacts that I can’t seem to use them. For example, in this vid, in this vid I spent 2 days rendering in my off time because of all the raytracing but when you upload it, using every compression I can think of, the moire pattern from the wood overwhelms everything else in the shot!
I learned a long time ago to not use blender internal textures for NOR in any sort of animations unless they are almost perpendicular to the camera or else the speckle will detract you from everything else in the scene (with mipmaps off / since you can’t even see any NOR with mipmaps on).
Do any of you wise folks have advice on how to do subtle wood textures that work in animations?