I think the approach many Blender users would take might be to find a reference image of ‘soft maple’ (or find an actual object in their home or office), and then create a procedural texture using blenders built-in noise models and layering techniques which matches the reference.
Alternatively, there are available on-line material libraries created in blender by folks who willingly share these resources. Go to http://matrep.parastudios.de/ and perform a search using the keyword ‘wood’. Find a material which most closely matches ‘soft maple’ and download it. Open it in blender and start tweaking the values until you arrive at something that works.
hey all thank you
sorry it take me time to answer
i got the point about missing textures
i just wanted to mass around with the application before replying
@spacetug : can you give a link to the " camera [/sarcasm]" application