Hello, new member here. I downloaded Blender 4 days ago and am trying to learn it quickly. But perhaps I should ask a question before committing more time.
Here’s the problem: For some time I have been pondering a modern way to apply marquetry, pictures made with small pieces of wood veneers, around compound curved objects such as turned bowls, vases, and urns. A globe is a common example, though my woodturnings will not involve such extreme curvature, and a graphic of an “unwrapped” globe is this:
The traditional approach, in use for centuries, is to fit narrow strips of paper to the workpiece surface, draw the image on the covered workpiece, unwrap the pieces physically, cut the marquetry pieces in that pattern, and apply to the final workpiece. I’m guessing Blender affords a more modern approach, with it’s ability to apply an image to a shaped object, then unwrap it and export. This export could be imported into CorelDraw, vectorized, and the pieces cut by laser. At least I think so. For this method to work, the unwrapped Blender UV would have to include the image, such as the continents, on the island or islands.
All I’ve seen so far from unwrapping tutorials are islands in the UV Editor that do not include the image, only the UV Mapping. For example:
Would someone please confirm whether UV Mappings can be exported filled with the properly adjusted image? If so, I’ll continue to research how.
Thanks for any help you can provide.