Hi! I’m working on rigging a wooden artists model as the main character animation, but I have one problem. because it is made of wood, the the parts themselves shouldn’t be able to bend. The arms are fine, but when I move the legs, it also bends the base and some of the leg, which I don’t want. I’ve tried constraints, a bit of bone placement and weight painting but none of them work. Should I look at a human skeleton or more closely at a wooden model to get the limbs and stuff? Is there some constraint or something I can do? If you could help me that could be great. Thanks in advance!
the first attached picture is a close up of my problem, wireframed so you can see the bones. The second is the physical appearance of my problem, and the third is the whole bone structure.
sorta like one of these, but super deformed