Can anyone give me the best method for modeling/engraving words onto a surface without resorting to a texture? I’m making a glass sprite bottle with the word Sprite engraved into the glass…Any ideas?:spin:
hmm…I know you said you didn’t want to use a texture
but what about a texture and the displacement modifier to create real geometry
here is the demo video from the blender site
you might be able to do it in a similar fashion
Thank you, I never thought of that. I’m trying it out and having a little trouble getting the finesse I want cause I’ve never used the weight paint/ displacement method but…I’ll keep working on it. Thank you for the help.
I haven’t tried it either but it might help
why don’t you want to use a texture?
is it because you want the text to be part of the physical geometry?
you could also try the retopo tool (project the text onto the bottle mesh and use it as a guide for modeling the text on the bottle)
I don’t want to use a texture both because I want it to be part of the geometry and I’m notorious for making things harder for myself than they need to be. I don’t want to say screw it and apply a texture unless I know how to do it the long drawn out way first. And…retopo what? (I still don’t know what all those darn gagets and buttons mean…O_o)
You can add Text and extrude, convert it to a Curve with Alt-C, then, in Edit mode add a CurveCircle around the perimeter. Convert that to Mesh (Alt-C again) and either stich it to the bottle or build the bottle from that.
O_O!!! quickly loads up blender Thank you! Ok, lets try this again.
Hmm…well I got it to work, but I’m not able to get it to look how I want (due to my own incompetence I’m sure). With the curve method it looks like I’ll have to redue the bottle outwards from the text… Oh well. I’ll just have to experiment more with both methods. Thank you both.