Create your own Blender with new modifers and faster rendering

A new video is up about alternative text editors and Git UI. I made a curated selection of 3 tools after testing several programs for some weeks in real use case, while making the February update of E-Cycles.
It should help you find the right portions of code you look for. The video also show how to quickly review and commit your changes with Git, directly from the text editor.
Another video is coming soon :slight_smile:

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Gumroad description says only the first 3 chapters are ready?
I was going to buy until I saw that.

oh, thanks for pointing out, all chapters are there. I’m redoing the sound on one video of the chapter 5, that’s all, will be up tomorrow :slight_smile: I fixed the product description, I was to focused on content and didn’t pay attention to advertising. I’m just adding bonuses, French and German version now.

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During the final polish phase (7 days), you can get 12% off with this coupon.

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A new bonus course is coming soon: Adding the new intel denoiser node to Blender. It includes a tutorial on how to add new libraries :slight_smile: All videos including some more tips on how to work more efficiently when coding should be up tomorrow. So you still have a bit more then a day to benefit from the polishing phase price.

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Here are some more modificaton of the particle system.
I made a Python script which bakes particles along the splines of an open street maps file. Each particle is then given a certain object, in this case a high poly element of a facade. Since each house should only use facade elements which fit together they have to be sorted.
This sorting process is what I optimized in the source code. It actually was possible in vanilla Blender but it was prohibitively slow.
Now after optimizing the code it works pretty decently.

Here are some tests:
In the first image you can see the facade elements out of which all the buildings are constructed.
It should be possible to use as many elements as you like to.

Fassaden04

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Wow @Lumpengnom that is super cool.

@bliblubli Thank you for all your hard work. :slight_smile:

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Update:

  • A new video with tips to work faster when coding is now available
  • A new tutorial on how to add the Intel OpenImageDenoise node from @skw is also uploaded. You will also learn how to add new libraries on windows using cmake, includes, .lib and .dlls.

You can get 12% off with this coupon this week-end.

Edit: Also added a quick tuto to compile much faster on all platforms.
Edit2: all the coupons were used. It’s now fixed, you can get the reduction until Monday.

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Oh my gosh, thank you. :slight_smile:

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I’m now working on a simple OpenVDB remesh modifier for the course:

Only one day left to buy at a reduced price :slight_smile:

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And an example of what can be done with the intel denoiser node included in the course (in 20sec, including scene preparation, path tracing and denoising):

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Amazing!What is the computer equipment specifications to render this image?

A single 1080Ti :slight_smile:

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The standalone modifier course is coming soon. The example will be the OpenVDB-mesher modifier from Kevin Dietrich who helped to fix a crash in latest version. The diff is now available on the product page. Although it’s a rather simple implementation, it allows to make clean bevel after boolean:

Changelog since the original release :

Happy faster Blending :slight_smile:

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coming next to the course, faster viewport render with E-Cycles:

At this complexity level, faster to render, faster to setup and nicer than Eevee !

How many hours is the Openvdb course itself?

I think it will be like 20 minutes, I’m still working on making it as accessible as possible. It includes the porting of the old original patch from Kevin Dietrich to an updated branch and also an explanation of which files are required to build such a full fledged modifier and their purpose are.
Indeed, OpenVDB could be a course for itself. Here the course is meant for artists who want to stay mainly artists, just with a version of Blender on steroid for their own need. So it’s kept simple.

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a new video of the viewport improvements:

This time a test with loads of lights, takes a bit more time. Still about 3sec to clear the noise with complex materials and reflections.

Does anyone know a good screen capture soft? I first used OBS studio, image quality is good but it cripples viewport perf. Then Licecap, very lightweight so the viewport perf is ok, but it makes banding/noise due to GIFs limitations. Or do you find the videos ok?

Which encoder do you use in OBS? Try NVENC. It’s the hardware one, and should have minimal impact on performance: