Is there a workaround in regards to having both the mix shader and principled bsdf cause baking now will yield no results for anything other than normal. Looks like I may have to go disconnect the Diamond Raindow subsurface
Bake with Mix-Shader works fine for me (Blender 3.1.2). Here doing a Combined bake:
A Emit Bake Type (like you’re using) won’t produce anything unless your BSDF is emitting something:
Good luck.
Fixed the issue. It was actually my grouping system that was causing the issue, moved everything outside of the groups and boom… worked!