Workaround for mix shader output for baking

Is there a workaround in regards to having both the mix shader and principled bsdf cause baking now will yield no results for anything other than normal. Looks like I may have to go disconnect the Diamond Raindow subsurface

Bake with Mix-Shader works fine for me (Blender 3.1.2). Here doing a Combined bake:
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A Emit Bake Type (like you’re using) won’t produce anything unless your BSDF is emitting something:
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Good luck.

Fixed the issue. It was actually my grouping system that was causing the issue, moved everything outside of the groups and boom… worked!