# Workbench (Game-Ready)

**URL:** <https://blenderartists.org/t/workbench-game-ready/1639626>\
**Category:** Finished Projects\
**Tags:** modeling, real-time, game, texturing, render\
**Created:** [May 3, 2026, 2:46pm UTC](https://blenderartists.org/t/workbench-game-ready/1639626 "2026-05-03T14:46:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![LStep](https://blenderartists.org/user_avatar/blenderartists.org/lstep/32/1434977_2.png) [@LStep](https://blenderartists.org/u/LStep)\
**Post date:** [May 3, 2026, 2:46pm UTC](https://blenderartists.org/t/workbench-game-ready/1639626/1 "2026-05-03T14:46:02Z")

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![ARTSTATION1](https://blenderartists.org/uploads/default/original/4X/9/e/8/9e8b9ab46adf50a00fa7a90a78fceb99f02ca267.jpeg)  
 ![ARTSTATION2](https://blenderartists.org/uploads/default/original/4X/9/9/7/997eb2f81aadb049b2ee195a84407ac67907d514.jpeg)  
 ![ARTSTATION3](https://blenderartists.org/uploads/default/original/4X/3/4/8/348c913d4011d1460f3f4a168d362ec799cdf428.jpeg)  
 ![ARTSTATION4](https://blenderartists.org/uploads/default/original/4X/b/6/0/b608f26847d0f622acac0c1c13cd7187423c4984.jpeg)  
 ![ARTSTATION5](https://blenderartists.org/uploads/default/original/4X/e/5/0/e50f204df55cecbcf0b816fe302f94761c827851.jpeg)

Workbench — a high-quality, game-ready 3D model created in Blender.  
Technical Details:

- Modeling: Developed in Blender with a focus on efficiency. I utilized custom transform orientations and coordinates to manage the Mirror modifier for repetitive components, ensuring a perfectly symmetrical and streamlined workflow.
- UV Mapping: The model features a professional UV layout with overlapping islands for symmetrical parts to maximize texel density. Everything is packed into a single UV atlas with consistent texel density (correct scale).
- Baking: I used a high-to-low poly workflow to bake clean bevels into the Normal Map, giving the model a high-fidelity look while maintaining a low polycount.
- Texturing: Textured in Substance Painter to achieve a realistic, industrial aesthetic.
- Optimization: The final asset is fully optimized for game engines, using a single PBR material (Albedo, Normal, Roughness, Metallic, AO).

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**Author:** ![AstrocatGraphics](https://blenderartists.org/user_avatar/blenderartists.org/astrocatgraphics/32/1343426_2.png) [@AstrocatGraphics](https://blenderartists.org/u/AstrocatGraphics)\
**Post date:** [May 3, 2026, 3:44pm UTC](https://blenderartists.org/t/workbench-game-ready/1639626/2 "2026-05-03T15:44:08Z")

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That’s some really nice work! 😻

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [May 8, 2026, 4:55am UTC](https://blenderartists.org/t/workbench-game-ready/1639626/3 "2026-05-08T04:55:44Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2026-19](https://www.blendernation.com/2026/05/08/best-of-blender-artists-2026-19/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
