I’m working on a sci-fi scene showing something like the interior of a giant space ship, or maybe giant building. I have foreground elements with a face count of 500.000, which is about the amount my computer can handle. I still need to include background elements and I’m not sure which way to go. There will be buildings (big cylinders) and bridges fading off into the dark/mist. No ground, no sky. I’m using some UV-sculpting techniques, as well as arrays and mirrors to build everything. Should I
model the complete background, put it on a different layer and different render layer?
model the background, do texture baking and build low-poly buildings to go with the rest of the scene? I don’t yet know how to do this step, but there are tutorials.
I think both methods would work, since background and foreground are separated pretty well. Modelling everything would actually be faster, than baking things and creating low-poly versions. So which way would you recommend if it’s only a matter of how to set up the scene, so that my system doesn’t get stuck on the face count?