Hello all, it’s nice to be back here on Blenderartists. I hope everyone is well.
I have recently started to venture into the world of game design, and have landed myself a role as the 3D artist for the project.
We are still in the pre-planning stage, mainly since it’s my first time I am just trying to research and wrap my head around workflows and how to go about the things I need to do.
I am currently stumped with one thing in particular, though. Characters.
I have spent a long time teaching myself how to create characters with good topology (uuuggghHHHH), and I am able to create one character like this, but how would I go about creating multiple characters?
At the moment, sculpting each individual character and retopologizing them seems a bit tedious. But at the same time, I can’t exactly imagine creating a low poly “base” mesh and deforming it any easier.
I’m just wondering, what is the best approach to going about this? Do I need to build some kind of base mesh? Do I just need to suck it up and soldier through creating each one individually?
If you have any resources online you think would be helpful in this regard, please link them. I think one of my main problems here is not knowing what to google. I just keep running around in circles !