Workflow similar to C4D's Spline Mask?

Still trying to transition more into Blender from Cinema4D. One of my most used workflows is being able to non-destructively use splines to create geometry with a combo of Spline masks (booleans for splines) that could feed into other spline masks and then finally into an Extrude object.

How would you achieve something similar in Blender? Thanks!

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I think you can use the geometry node.
If you make it a basic function, you will have to edit it yourself to the shape you want. :thinking:

You might want to have a look at the Docs-Blender Manual: Curve Tools Addon

It does have curve booleans…

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