This image illustrates the situation:
I’m fine-tuning some Box Cutter work and would like to jump around between cutter meshes. I’m in Edit mode, and the “N” mesh is currently Active as denoted by its highlighted triangle icon. What I’d like to do is direct jump to, say, “Cutter.006” and start Editing it. (I think that HardOps has some facilities to ease this, but I’m not there yet, so let’s stay w/basic Blender +BC.)
Is there some key+click combo that would allow me to enable Cutter.006 directly in Outliner? I know that if I had foresight to Select them all before entering Edit mode I should be able to edit them, but sometimes one doesn’t know which Objects are going to require editing beforehand.
(Apologies if I’ve asked this before. If I did, it’s just not ‘sticking’.)