working in mixed windows/linux environment?

I’m not sure about how to setup my paths (texture libraries, etc…) so that both windows-blender and linux-blender can find their way when they work on the same file… The main problem is the “C:\stuff” notation in windows… slashes and backslashes are correctly converted in both, but linux cannot understand what C: is…
I know a solution would be to work only with relative paths, but sometimes i like to have absolute paths (actually, it is also that all my old files use absolute paths…) and it seems that blender uses absolute paths by default, so it’s easy to forget…

Someone uses windows and linux on the same network? how do you cope with that?

is this a dual boot?
what distro are you using?

make a bigish fat32 partition, and save all your work onto that. linux wont right ntfs and windows dosent even find ext3. you could also try using the windows ext3 driver, but doing this can curupt the linux partition and make it unbootable. espetily if you hibonate eather os (dont ask how i know!)

Just store everything on your windoze partitiondrive. Linux seez windoze something like this: /Media/hda2/“username”/DocumentsAndSettings/Whatever. Windoze can’t/won’t read your linux partition, at least not on Ubuntu.

Just store everything on your windoze partitiondrive. Linux seez windoze something like this: /Media/hda2/“username”/DocumentsAndSettings/Whatever. Windoze can’t/won’t read your linux partition, at least not on Ubuntu.

Dude, that’s a good one!!!

saving everything on a fat32 disk is what i do already… The problem is how paths are stored by windows-blender are hard to read by linux-blender…
I found a workaround actually, which is accessing local drive by its network address: \mycomputer\library\stuff … that kind of path gets correctly interpreted by both linux and windows (using \ or /). I guess my final solution will be a mix of this and using relative paths…
anyway thanks for the help guys.

Over a network:

Just look up Samba Windows shares for whatever desktop environment you are using on Linux. It’s very painless to get Linux and Windows talking. I set up a shared folder on Windows, installed Samba on KDE, found the Samba shares link in Konqueror, typed in the Administrative name and password for Windows, and have been able to talk between the two machines without a password ever since. Word of warning: firewalls can be tricky in this instance.

On the same machine:

Set up any folder that you want to share on Windows. Add a fstab in Linux (/etc/fstab) entry to that folder:

example:

/dev/hda /blender_shared vfat defaults 0 0

where hda is the same as drive C, and blender_shared is the name of the new folder. It will be visible in Windows under C, and Linux under / (the root directory) .Be careful if you do this, breaking fstab can be a pain.

Quote:
Originally Posted by hessiess http://blenderartists.org/forum/images/ba-buttons/viewpost.gif
espetily if you hibonate eather os (dont ask how i know!)

Dude, that’s a good one!!!
what? i curupted my linux partition by hibonating windows with the partition mounted, then booting ubuntu:o, ive got the windows ext3 driver instaled.

Btw… is there a way to set blender to use relative paths for default? I remember some threads about this issue some time back and there were no solution then (any but some vague discussion about maybe doing some pythonscript that saves with relative paths). It’s awkward to use that Use Relative Paths button when I pres F2 and + to increase the save version number.

It would be so nice to be able to set relative paths as default saving method. I keep my textures and all things anyways in my project blenderfolder and if I move them it’s pain to get all paths correct again. Although there is that pythonscript that corrects all the image paths, but still…

in linux there is something cool which is making for example a symlink of your textures directory in your project directory, so every project has a “textures” subdirectory, which is in reality your main library. Moving files and fixing paths is easy. But this doesn’t work in windows unfortunately…