I’m making the head:

Looks great so far…
Looking a little baby-like… =)
Keep it going…!
I’ve add same parts:



creepy :o
It’s a good model. It has the proportions of a baby’s head but I think it may have to be a bit more chubby cheeked for the apparent age. That’s only by looking at my own 1 year old and not all toddlers are the same.
The eyes look dead and scare the hell out of me!
Yup,now i’m spooked :o
I;m no expert on the subject couse i’m just started on my first one the other day,but should’nt the the verts be more unifide and in cuads? hope i asked that right %|
Anyway keep up the good job.
It looks all quads to me but when you edit in subsurf mode, it can distort the wireframe mesh when you turn it off.
I came to the conclusion when it happened to me that I needed to tweak it back into a smoother mesh before I then went back to subsurf and when it looked good in both, a lot of problems I had went away.
Looks great except for um… as above… the eyes…
not much comment since i am still learner to human head modelling… sory…
the ear


Looks very good so far. Nice work.
Puff up those cheeks a bit. Bring them up and out just below the eyes.
I’M working on face’s loop to do it better.
i’m starting to do the body.
Attachments

I’ve finished the upper body,
any suggestions?


same news:
suggestions?

Are you using references?
Too me the forehead/upperhead looks a little big.
It’s stylized, that means that it’s supposed to be out of proportion…
Looking good!
for modeling same hands is very very difficult…
any suggestions?


it is all the upper body modeled

what do you think?
when you model a head do you start with a plain and then subdevide it then start modeling?
There are multiple methods:
Box modelling= you start with a cube, subdive it, smooth it then move vertices as you want 'em to be.
Ordinary modelling= You start with a plane and extrude from it.
The chest needs to be flattened and brought in a bit as the pectorals are too round and breast like. Looking good so far!