I was very busy the week, so i have to catch up a little. Some test renders of the reworked beach waves and the new rogue waves type. I also adjusted the volumetrics a little so the waves scatter the light more nicely on the crest
test render of beach waves blended with rogue waves. Doing some clean up and finalizing the shader so it can be shipped soon. I plan to add one last feature to it which is light dispersion. Blender 5.3 has this feature by default which i really like, but since i work with 5.2 LTS i have to fake it. When 5.3 officially releases i will implement the built in dispersion module, but for now i will implement a simple fake dispersion effect.