Working on a free water shader

I was very busy the week, so i have to catch up a little. Some test renders of the reworked beach waves and the new rogue waves type. I also adjusted the volumetrics a little so the waves scatter the light more nicely on the crest

With the beach waves you have now additional inputs to manage crest, curl and trough falloff.

4 Likes

test render of beach waves blended with rogue waves. Doing some clean up and finalizing the shader so it can be shipped soon. I plan to add one last feature to it which is light dispersion. Blender 5.3 has this feature by default which i really like, but since i work with 5.2 LTS i have to fake it. When 5.3 officially releases i will implement the built in dispersion module, but for now i will implement a simple fake dispersion effect.

3 Likes

More test renders, playing around with different settings

4 Likes

very nice I will follow this closely

1 Like

Thanks, it should not take too long for me to release the first version. Just needs some fine-tuning, one last feature and some testing.

1 Like

alright i love this!, great Job!

1 Like

My man, this is PEAK and I really love the rainbow effect. Can’t wait to see more of this.

thanks, i am reworking the rainbow effects a little to make them nicer. Hope it turns out well at the end

2 Likes

Wow this is becoming the most top notch, water shader I know of.:exploding_head:
Great work!

2 Likes

thanks, i try my best to make it look good enough

2 Likes

it is beautiful :heart_eyes:

Very beautiful