I have an object (mechanical part) that I’m working on. The basic object is rotated 30 degrees on the y-axis. I’d like to be able to work on a non-rotated version of the object while editing in order to keep measurements, angles, etc. simple. But I’d like to be able to “toggle” the rotation to see the object in its final rotated position.
I could do this by manually doing the rotation each time, but that doesn’t seem very elegant.
I also can do this by creating a linked duplicate. One object is not-rotated and the other has a rotation. That does most of what I want, but there is really still one more object than I need. And I wonder if there is yet a better way.
What I would really like is a “transform” modifer that allows the rotation to be set. When I work on the object, I could hide/disable the modifier. When I’m done or want to check the process, just toggle it on.
I’ve looked at both the array modifier and the simple deform, but haven’t figured out a way to get this to work.
Is there an existing modifier to do this? An add-on?