Working Ship Duel!

(TurboG) #1

I think after being kind of buried with lots of post, and because of the post originaly saying the video didn’t work, I should repost.
(TY Sgt. Squeaks once more for hosting this.)

Ok. This is what I did. I imported the explosion and edited it alot to get the reuslts I wanted. But other than that it’s realy all my work (I found a smoke pic to use on the smoke trail halo’s).

I should’ve started the model alot smaller, but as I usualy have problems, the model was bigger than the whole grid, and I eventualy made it fly realy fast. When I imported objects I couldn’t find the starting grid again. lol

Well, what does everyone think? Good? Bad? Ugly? What needs work?

(BgDM) #2

Not to bad at all. I like it.

A few notes though:

  1. At the start of the animation, the particle emitter for the engines seems to be starting in the middle of the ship and then gradually moves to the back, where it should be.

  2. Your particle emitter seems to be shooting straight out. Have you clicked on the Random button in the particles settings? This will make them look a lot nicer.

  3. When using particles, use the unified renderer, (bottom right of the render settings window). This makes particles look 10 times better than using the standard renderer.

Keep it up. Awaiting more from you!


(Idgas) #3

Really good work. Just a couple of things

  1. Like you said above the animation is alittle fast.

  2. You should really try to stay away from using pictures as texture

Especially for smoke. I have found that if you mess around with the textures for a bit you can achieve a better smoke look then you can with a picture.

Other then that it looks pretty good. IMHO

(SGT Squeaks) #4

just a question, but what player are you guys using?

(BgDM) #5

Divx Playa. Get it here ->


(SGT Squeaks) #6

alrighty, thanks bgDM. but unfortunately I won’t be able to watch it until I get home tonight. :frowning: oh, and if anyone needs me to upload a video or pic for them feel free to pm me.

(BgDM) #7

I’M NOT bg3D!!! Never have been, never will be. :wink:

/me wishes he never changed his nick from blendergamer. :-?


(SGT Squeaks) #8

oh, hehe. sorry!!! I will edit it!! :wink:

(TurboG) #9

But now it looks funny :slight_smile: He is screaming he isn’t bg3D and there is no post that mentions that…Edit it bgDM so you don’t look as crazy :slight_smile: lol. TY for the suggestions everyone!
unfortunately, These are all seperate movies mixed that weren’t taken from the same blend. So to make a change that effects all will be a pain. I was allready working on texture based smoke, just havn’t gotten it just right. Is there anyway to increase blender draw distance? My ship just dissapears near the end. I’ll try that idea to make particles look better. About the engien stuff moving into center of the model, it’s a problem with vectors on my animation. I forgot to remove them so they speed up and slow down differently than the ship, wich has them removed. I think thats it (Hopes).

TY for your wonderful feedback, and TY Sgt Squeaks for uploading!

(SGT Squeaks) #10

I dont really remember how to change the draw distance but I think if you click on the camera and then go into edit mode there should be a slider or something there.

(paradox) #11

Yes you might try changing the clip end on the camera. nice animation by the way.

(IMProvisar) #12

Looks really cool, just one thing bothers me. The ship appears to instantly stop when blowing up… kind of like a plane crashing to the ground. In space, the explosion and debris would be traveling just as fast as the ship was before it was destroyed.

Good work!


(SGT Squeaks) #13

ok, I got Divx last night and watched the video. And I have to say it was pretty good!! :smiley: Since it is a WIP I will give a critique. The ships need some nice textures, like panels with scratches or burnmarks. Thats about it for my critique. It would be awesome as a 2 min short!!! :smiley:

(stukkm) #14

you mean edit buttons! :stuck_out_tongue: :stuck_out_tongue:
hehe, i’d like to see edit mode for the camer (well, no i won’t but i suppose it’d be interesting to see what you could even do with it…)