Hi there, i’ve recently switched from Cinema 4D to blender.
Just to know, i’m quite happy with blender, i can model fast and accurate, even for 3d print projects, eevee is awesome!
So… after trying blender for a while, i want to know how to manage big scenes?
I mean a lot of models, and textures/materials…
On cinema 4d there is layers function, where you can put models, materials and so on.
For example, you have a medical asset, with like 5 models, and 10-20 textures… and you can set all of them in generic layer name: medical asset… so everything is organized
I just want to know if there such option for blender, or maybe there is another way to work with big scenes?