I’ve never been very good at making hair do what I want, so I’m testing the slow, laborious, but much more controlled “One guide hair at a time” method. This could work for me, but there’s either something I don’t know, or a limitation, and I’m hoping for help.
If you are adding hair to a human head, you choose the number of segments. All well and good, but the segments are spaced equidistant along the hair. Is there a way (without manually subdividing control points) to get more detail towards the roots, which would then enable a subtle lift at the roots without the character looking like they’ve stuck their finger in a mains socket?
E.G. have less space between the selected control points to allow finer control at the roots?