Workshop

Blender, 3000 samples, OptiX denoiser. Substance Painter for guitar and some of the props.
Inspired by The Last of Us: Part 2 environments. Constructive criticism is always appreciated.



Artstation link.

81 Likes

Amazing details!

Really nice scene. It has a great feel to it.

A really incredible amount of details, great texturing. If you don’t mind asking, what was the scenes final poly count? And, what resolution textures were you using?

I featured you on BlenderNation, have a great weekend!

You’re on the #featured row! :+1:

Really nice scene! I love it

Wow ! I love it. I did a luthier workshop like that years ago. Yours is so much better ! The precision in the window frame is stunning. How did you do that, sculpting ?

Nice Work, the render looks really nice :+1:

Wow. I really like it. Good job on all of the little details. The broken strings and snow under the window are just plain amazing.

Whoa it looks so realistic. I love this.

i’m like MY COMPUTER CANT RENDER THISS.

Really nice work.

woah , This is super photo realistic . Awesome work :star_struck: . But isnt 3000 samples too much ?