cont = bge.logic.getCurrentController()
scene = bge.logic.getCurrentScene()
own = cont.owner
own.worldPosition = scene.objects[‘some object’].worldPosition
This is an example of what I’d use if I want to have an object always be in the same world position as another object in my current scene. However, I want an object in my current scene to have the same world position as an object that is in a different scene (let’s say, scene “two”). How do I do that? I know it must be simple but I just can’t find it anywhere online.
I’m assuming instead of “scene = bge.logic.getCurrentScene()” it would be something like “scene = bge.logic.getsomeotherScene()” but I can’t figure it out. Could anyone help with this?