With the Blender GE is there a limit to the space you can use? I mean in terms of physical space in the Blender ‘World’. Up untill now ive only used the gridded area and not gone out of it much unless i really had to.
I was just wondering, as a game im making needs a LOT more space as the objects need to be quite large and so i need to know if its ‘healthy’ to go outside the gridded area…
-10000.00 to 10000.00 are the values you can set for one coordinate (when pressing <N>).
There is also a visible limit of the camera. The clipping parameters start and end describe the viewing limits of the camera. Everything outside this limits will not be drawn (but still be there).
I think you can go bigger then that, just move the object with the mouse instead of N-key, main limits are polycount and getting lost of where you are in the level when building it.
Ive played Freelancer, great game, very impressive graphics.
Dont think im gonna do a game to that length though, i just want to fly round a bit and have a few space stations. Its basically just for a test of making enemys that fly around and attack you etc.
Just working on some basic AI to see how it goes…
At the moment its just a bunch of tanks moving around and shooting at you (another tank)
As far as I know, there is no limit. You can’t create an object with an unlimited size, but as far as I know you could model planet earth (1 Blender Unit = 1 Meter) and not have any trouble with limits.