Does anyone use angmaps to texture their world backgrounds in BI? Or even spherical maps of any sort. I just don’t see how to get the world to look anything like a large sphere with a spherical texture mapped to it, which is what I have been using … I simply don’t understand how to map an anamorphic image to the world so as to get an undistorted 360 degree background without adding an object.
So … taking this, or similar angmap (here greatly reduced!)
or this, for a spherical mapping
I get this or some similar smears, sometimes horizontal…
What am I missing?? Help!
I am so stupid!
I knew I had gotten it to work before, it was the real sky option that I had left unchecked. Really. Sorry to make a fuss. But I’ll leave this here in case someone else is also that dumb although it seems rather unlikely.