I’m trying to make a proper skysphere for a global illumination setup. Sadly the only settings that work right (the sky doesn’t move with the camera, it’s mapped correctly, there’s a proper horizon) have one problem: no matter what I do with the mapping, the sky texture is doubled horizontally (like there’s two sky-half-spheres) resulting in two suns, which messes up my lighting!
I’d really like it to be stretched to the whole 360 degrees instead of just 180.
Here are my settings: (warning, large image)
Do you happen to have ideas on how to solve this?