World texture problem

I have never came across this problem before I changed to 2.48a:

How come when I use a still image or a video for my background (by using world texture), when it renders it always turn out a bit weird (don’t know how to describe it, but just not the same as the original picture, looks as if its been zoomed in or translated), it’s there settings that I don’t know in the new version or something? :slight_smile:

try and set the texture and input setting to Global instead of ANGmap and the picture flattens out.