How can i get a panoramic texture to continue below the horizon?
(with “real sky” checked, i need the sky to stay in the same place, not swing wildly around when the camera moves)
Can you be more specific or show what you mean cause …“continue below the horizon” ??? imo there is no horizon then
angular mapping, would be fine if the poles could be top and bottom
sphere mapping, nothing displays below the horizon
here’s a not perfect solution for reverse engineering, it allows me to use a lat/long panorama as a almost angular map, just with distortion at the poles.
It looks less blurry than an ang map though
you render once through the foreground camera and save in a format that can store alpha i.e .png rgba
then render from the other camera and composite, not exactly an elegant solution but good enough for what i need right now
No panorama included, due to size but it should show the principle.
poles
skyboxtest.blend (539 KB)