I know its Possible to put an Objects worldPosition in a vector that works,
Object1.worldPosition = Vector(Tracker.worldPosition).lerp(Vector(Object2.worldPosition), 0.1) transition(Object2.worldPosition)
But what about an Objects worldOrientation? I tried replacing worldPosition with worldOrientation, but for some reason Vectors don’t seem to do Rotation!
Any other way I could get an Objects Orientation to equal another Objects Orientation with a Vector?