Just a simple grub-like create from my lecture notes.
Modelled it to test the updated armature contraints.
Intend to put a pack of them in a scene attacking a hapless something else.
A questions:
Is is possible to quickly rebuild the mirrored vertex groups? I removed the mirror modifier before rigging, but now I want to do more detailing and I’d rather not have to rebuild the vertex groups from scratch.
Well, having spent a bit of time with UV layouts myself, I find yours quite impressive. But I’m not really that good so… um… at least your better than me
That bumpmap looks pretty detailed. How did you get it to have a sort of uneven gray over everything like that? And then the parts that look intentional look good too. Actually, the whole thing looks like like a black and white image of some type of insect.