Hi blender artists,
I’m just following some basic tutorials on various channels and I’m quite blown away about how some “easy” effects can improve the realistic look on models.
My focus is more on game models and recently I found out about worn edges and dirty vertex colors. I read about xnormal and curvature maps and how to use them to push the model’s realism quite a bit. However, I’m on Linux and afaik there’s no Linux port of xnormal available.
I’d be quite happy with blender’s approach to give models the extra kick. Unfortunately I can’t figure out how to bake vertex colors on a low poly texture. Is there some tutorial I can follow? Maybe someone got some hints to push me into the right direction?
Thanks in advance, every help is appreciated