Worn/rusted painted metal shader test

This is partly based on cynicatPRO’s physically based fresnel https://www.youtube.com/watch?v=6pJrlEzbNek and based on this https://vimeo.com/103108876 watched Grant warwick’s VRay tutorial and wondered if part of it can be done in cycles… I could get something decent but not close anyway. might be missing a few bits here and there. the noodle just got too complicated with nothing really improving anything much… Here they are with 2 lighting environments.

here’s the node.


Hi @J_abellana ,

Thanks for the informations but the node’s picture is un-readable, please. Too small…