Worn Tires is a racing game which blends street racing and public racing into one exciting story.
The game is in early(pre-alpha) stage of development and is currently focused on logic creation although models and textures are also very needed.
The game takes place in multiple city areas which will be connected with some highways shortened proportionally to reality. The place where the game will act won’t fit any real place in life(unless me and my team will accidently place it almosat equally to some place of world). The street races are taking place everywhere, police can’t stop them. Several people has already died in rush hour races, but nobody stops. The “player” is one of high-tech “Solid Wheels” league members. He is one of the best racers in league. However, when one of the most skilled opponents decided to not to loose the “player”, he sabotagues “player”'s car. But it results that the “player”'s car flames up in the track and he almost doesn’t leave the car in time before it explodes. After that the “player” finds out that he is out of money, because all the funds where used to build up the car. To get back on the trails he decides to take his fathers old car and join the streets of “Worn Tires”…
A latest update of game(v0.6a):
*Removed some useless artifacts in render: exhaust, car mirrors & tires ain’t rendered in cubemap reflection any more.
*Added red lights when braking.
*Added ability to set car paint’s type between Glossy, Medium mate and Mate.
*Some very little tweaks I even can’t remember exactly!