Not sure where to post this exactly, but I was wondering if it would be possible to do a live camera clipping effect in blender. Like as the camera moves closer to (and through) an object more layers disappear. I also get tripped up thinking about materials, like how would you assign a material to the inside of of an object like this photo
The porous material on the side would have to be procedural right? because it would have to be generated as the camera moves think
here is another photo to help clarify what im looking for
thanks for any tips!