I’ve been at this literally all weekend. This is my first ever rig, and I feel like I’ve made a lot of progress, but the joints are giving me a major headache.
If I get my knees pointing forward properly, the mesh gets twisted where the legs meet the torso. If I fix the twisting by adjusting the pole angle, the knees point to the side when they bend. Same issues with the arms.
Any chance someone more skilled than me could take a look at my blend file and see what the deal is? .blend is attached (v2.71) Joints are intended to be human-like, despite it being some kind of frog-like character.
frog2.blend (649 KB)