I’m trying to create an animation of a 4-wheel drive vehicle complete with suspension etc.
I’ve made the rig, and it involves motors, hinges, springs and what not. It works just fine.
However - when it moves - the constraints themselves (ie, their axes as depicted in normal view) stay fixed, and dotted lines stretch out to the vehicle as it moves away.
How do attach the constraints to the object being constrained? I tried child-of but had troubles. Btw the rig works fine, it just stretches out these dotted lines wherever it goes and I’d expect there would be a way to have everything move with the object. I figure the answer is related to local vs. global coordinates but can’t seem to find the trick I need here.
thanks much for any inputs.