I’m making an animated prop for a game and I’m trying to keep the poly count as low as possible so it wont sacrefice performance. Anyways, its a minigun with 6 barrels but the mending sections of the barrels is the part im not too sure about.
Heres a real world pic of what I mean
Basically I need to know if the mending plates need to be connected by vertices or can they just be plopped right within the barrels of the gun?
example:
Plates stuck right in without being connected by vertices
Barrels being chopped up to allow the plates to be connected by verts. But the fear I have with this is it might make the polycount too high.
So would it be safe just to stick the plates over top of the barrels without them being an actual part of eachother? I mean the model wont fall apart in a game engine will it?
I appreciate any help thanks.