(skip if you are willing to help and don’t really care why I need it) I’m working through the Digital Texturing and Painting book, and although the first (theoretical) part of the book is software-agnostic (and awesome btw), the second part with exercises kind of assumes you have Photoshop and 3DS. I’ll be trying to adapt the instructions to Gimp/Blender, but first of all I need to be able to use the model, which unfortunately is in the .max format.
I’d really appreciate it if you could convert the file to another format Blender can use (whichever is easiest for you, .3ds, .blend…). Link to the file at my dropbox: http://dl.dropbox.com/u/4926844/faxonblender/misc/Axle_Final_3.1.max (10,2 MB)
Thank you for your help!