I want to know if there is interest in an in depth creature modeling tutorial?
It would be more detailed than my other tutorials and cover the whole process from start to finish with a mix of real time explanations and timelapse.
The cost to create this would be $3000 USD.
Course Goals
To teach the foundation of Character creation in 3D starting with a realistic human figure.
Software required:
- Blender
- Gimp
Once the money is raised the whole process will be documented in a thread on blender artists, and I will answer any questions people have along with critiques and paint overs. The thread will be where we will support each other and help each other.
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Anatomy
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Proportions of the body
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The Head, Proportions and Anatomy
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The Chest, Proportions and Anatomy
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The Back, Proportions and Anatomy
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The Arms, Proportions and Anatomy
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The Legs, Proportions and Anatomy
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i The Hands, Proportions and Anatomy
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The Feet, Proportions and Anatomy
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Modeling a realistic human figure
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Collection of reference material
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Blocking in the form
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Retopology of the bocking mesh
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Explanation of edge flow for sculpting
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Methods of retopology
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Sculpting the human figure
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The importance of using reference
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Explanation of the various Sculpting tools and how to use them
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Management and purpose of each multiresolution level
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Final mesh retopology for animation
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Explanation of edge flow for animation
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Texturing the realistic human figure
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Unwrapping the figure
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Texuting using photographs and painting
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Painting the diffuse map
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Painting the specular map
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Baking a normal map
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Baking the displacement map
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Rendering
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Lighting
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Material Settings
[/LIST]
Once the video is complete it will be released for free on my website and youtube.
Previous tutorials:
Anatomy of the head.
Proportions
Modeling and Topology
Sculpting