For clarification, this means traditional hand drawn animation using the texture paint brushes. If your answer is yes, please comment a feature (or features) that you would consider essential to a 2d animation workflow. If your answer is “why the hell would we add 2d animation features to a 3d software?”, please give me a moment to defend my sanity.
First of all, Blender already has a pretty good foundation for 2d animation. Namely the texture paint brushes, animation editors, compositor, and vse. If done correctly, these could create a very tightly integrated 2d animation pipeline. Secondly, modern 2d animation software like Toon Boom Harmony includes basic 3d capability for things like creating parallax for 2d layers and support for 3d models of things that may be too hard to draw/animate. Blender being a 3d software, we already have a leg up there. Finally, these tools could also be used for creating animated textures for 3d animations or games which could be interesting. So tell me what you think. I'm looking into developing some basic 2d features and I just wanted to see if there was any interest. Thanks for listening to my rambling.