The face itself is very good. The ears are excellent. The mustache is cool, but I think its too whispy. Too light. It looks a little too metallic toward the middle. Maybe turn down the spec a little. But other than that it looks great. Oh, and the iris seems to be showing through the left eyelid just a tad, but nothing serious.
I don’t think any of the hair looks right at all. Most of it’s too shiney and the mustache looks wispy and most like it was added with a brush in Photoshop or GIMP or whatever. It is also obvious the shiney hair is a seperate object that is overlapping the head.
In this project, I try to reproduce my main character in WorldOfWarcraft, a gnome wizard to eventually make an anim with spell casting and fights.
As it’s from a game, the gnome does not have to look too “human”, just believable (and as much alike as possible to the character in the game)
The bearb+mustache were so damn hard to make. 3000 particles for the beard and 1250 for the mustache
The face sure looks good, it was made with the latest makehuman. With a lot of tweaking, i managed to produce an higly realistic gnome! (the program is just amazing, a gnome is realy off the normal proportion of a human). The skin for now is just the subscatter script from dedalo.com.
I know the material for the hair is still not quite right. I will be working on the top hair tonight (it’s still a simple mesh)
In fact I can’t play wow while I am in school, and I miss my character so much that I decided to do a film about him. I hope I will be able to make some cool magical spell and maybe fights.
The trouble is that the external part of the moustache is going inward from a mesh that gives the shape and the center part is going outward. It looks strange at someplaces but it’s the best I could do.
I tried doing it all outward (the normal way, starting from the skin) but it is always too smooth looking on the external part.