Really nice.
And some facial animation with shape key:
The issues are:
- I need to have the same shape keys on the mesh emitters of particles and of the mesh used for the skin (many sliders to move)
- The curve guides are not moving with shape key (bearb is shortening)
- This is facial animation with makehuman targets, but it’s not working too well, i guess i will have to do it myself
I cannot believe I started 4 months ago!!
It’s finally here, the first pose model. Everything is more or less well rigged, my laptop start to slow down :(, but I am rather pleased :):)!
http://img148.imageshack.us/img148/6593/pose1702063cd.jpg
so? 
Great work, I like it. 
http://img485.imageshack.us/img485/899/robe7qt.jpg
Look too tall for me…
hmmm could you post wires?
The shoulders look really wide and unatural, actually his whole body looks wide and unatural…I dont know if hes supposed to be painfully unproportionate…but you might wanna make it a little more realistic, proportion wise.
here we go:
I know something is wrong, proportion speaking. Some people are bothered with the shoulders, but from the reference it look fine isn’t it? It’s a the same time not wide enough and too bulky 
OK the props are much better (i think so at least) it looks like a gnome now!
I feel many things may not have scale correctly, please help me to make some corrections! 
Cool 
Youre doin good. Mages FTW.
is it just me or do you have normal issues on the joints? ctr-n…
I don’t want too steal the thread at all so…
If you want this modell of the mechanostrider to look at:
http://img89.imageshack.us/img89/285/postprolowres0oc7uy.jpg
Then just drop me a PM with your mail adress
http://img89.imageshack.us/img89/285/postprolowres0oc7uy.jpg
This one looks cool [Kothe]!
As stated earlier in the thread, I tryed to make something in between a velociraptor and a mecanostrider, but i guess as it was my first project, it need some more work…
damnit yours is really cool!
I know but no double vertices or wrong normal there, i always get that when i draw a cylinder with smooth option
[quote=“hermallorn”]
I know but no double vertices or wrong normal there, i always get that when i draw a cylinder with smooth option[/quote]
Then deselect every vertice and press space-> select-> Non-manifold then X-> Delete Faces. It doesn’t help all the time.
Ok thanks to [Kothe] I have a so much better mechanostrider:
And to hell my concept of velociraptor strider, this one is so cool 
have I said that “BLENDER ROX” or “BLENDER is GREAT” recently?
I just learned the ipo driver function…
!BLENDER FOREVER! :Z :o 
just a little post to say the project is not dead 
I am learning from ludwig and macandy, working on a self portrait:)
Has anyone experience with ice/snow materials? I am working on frost spellcasting be i am not too successful right now and i could use some advices.
Thanks guys





