Wrap a (rubber) rope around an object

Hello everybody,

how can I wrap a rope (cylinder profile) around a not too complex object? Best would be to have a starting and an end point - between both the rope would stretch, following the object’s outline. - I tried with shrink-wrap, but always end up with flat profiles…

Cheers,
Wolf

so how did you do your rope? Is it a mesh with Array and Curve modifier? In that case you can enable the Snap option so that the curve vertices stick to the surface of the object? Please give more informations, share the file if you can: https://pasteall.org/blend/

Create your curve, convert to mesh, shrinkwrap, convert to curve, then give geometry is a way.

see this link

https://www.bing.com/videos/search?q=blender+how+to+make+bandage&docid=608024677492065130&mid=6938095D8F6C0E590F016938095D8F6C0E590F01&view=detail&FORM=VIRE

happy bl

1 Like

http://blender-3d.338.s1.nabble.com/3d-Wrapping-Tools-td222.html

Thank you all very much for your help. Deadline of the project is over and in the end I dealt with a mediocre workaround. But next time I’ll give “3d-wrapping-tools” a try - that seems to fit best my needs.

Cheers,
Wolf