Check out this scripted retopology tool being developed for max…
http://www.matt-clark.co.uk/spe.php?o=163
Looks very useful for setting up correct edgeloops.
~Glenn
Check out this scripted retopology tool being developed for max…
http://www.matt-clark.co.uk/spe.php?o=163
Looks very useful for setting up correct edgeloops.
~Glenn
I pitched this exact idea to Caligari years ago, I called it “rubber band”…retarded name, but…same exact concept…obviously they did not develop it.
My friend, at the studio where i work wrote a script that did exactly the same thing.
I’m guessing blender’s retopo tool can do exactly the same thing?
i guess so, the only really cool thing i saw is the “painting quads” method
That is what I am referring to.
Cool.
It looks like retopo on steroids.