So, i’m making a low-poly flower for a game… these are the flower petals (rough sketch). i want to wrap this into a cylinder and then from there model it a bit more.
I tried making a cylinder first, but the UV-mapping was a pain, tons of stretching like there usually is when something isn’t flat. It was also triangulated which doesn’t work for me (there’s probably some easy way to get around that though).
Is there a way to fold this 2D plane into a cylinder shape (yes it will be low-poly and not totally round). The cuts were much easier to make this way + UV-mapping was of course very easy.