Wrapping an object around another?

Hi,

I asked the same question a few days ago, but unfortunately received no reply. I really would appreciate any help, so I’ll try to rephrase my question… I might have been a bit unclear…

I would like to “wrap” some flat object with small-scale structures (like a circuit board) around, let’s say, a sphere or a face. I.e. I would like to have the same small-scale structures on the surface of the sphere/face - just “bent” in 3D.

Does anybody know if Blender can help me with that?
Or do I need to “bend” everything manually?

TIA

Use the WARP feature. You can find out about it in the online docs over at blender.org

Very easy to use. But I do suggest you read up on it. :wink:

BgDM

Download the html docs, and search the folder for the word warp. It is easy to use, but unfortunately every time that I use it I have to turn my object around backwards to get in order to have the face that I want to be facing outward…this is obvious when working with text.

Thank you very much for the suggestion.

From the websites I found dealing with the Warp feature I got the impression that this tool is only useful for simply wrapping a mesh around a cylinder. Is it also possible to wrap a mesh along something more complicated, like, e.g., a sphere or even a face?

do you mean a shrink-wrap effect? this is not possible with the standard blender toolset, however there might be a python script capable of that.

marin

Thank you very much! I knew that what I wanted had to have a name… :slight_smile:

In a quick Google search I wasn’t able to find a script for Blender that does “shrink wrapping”. Do you think you could point me to a good Python script ressource for Blender, where I might find such a thing?

i’d try to search the forums here, especially visit the python question and maybe hope for someone who knows better than me to answer :). the forum search function isn’t really what you’d call advanced, but it will point you at least to some useful therads. just make sure you spend some time.

good luck

This one from Waffler almost works:

https://blenderartists.org/forum/viewtopic.php?t=32845

You can also select the verts on the hard object where the soft object will intersect it, use Shft-D to duplicate that part, P to make a new object and model your soft object from that.

Or you could use SoftBodies.

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