Made of components, and component cubes, this is a simple enemy you will have to murder for his pieces…
Cool, reminds me of one I did a while back:
I like the compositing on yours though. You might want to consider smooth shading, however.
No composting, it’s a Halo effect test
this is a Blend render for making the alpha animated texture to be used to draw the beam in game,
It’s still just a test at this point…
How’d you do the firing effects and beams?
I’ll post the .blend when I get home in about 45 minutes
Here is the .blend
The beam is made of a set of 2 vertices 1(edge) , that is HEAVILY subdivided so it makes many points along the line, then the texture is a halo with Rings+lines and the “Flare” near the beginning is due to a second copy of the same 2 verts with another material, I added another vert, close to the beginning, this made it so 2/3 of the points were near the beginning, causing the "bloom
and the animation
Ret.blend (766 KB)